Saturday, 20 June 2015

Digital Rights and Responsibilities

DIGITAL RIGHTS AND RESPONSIBILITIES

ACCEPTABLE USE OF POLICY

As an education institution it is very vital that there are certain laws put in place in order to ensure the safety and well-being of all persons in the institution. Students are the first priority in the institution and as such there are laws put in place in order to protect them at all times. With such laws, there comes rights and responsibilities that the students must adhere to and failure to do so might result inaction taken against them or the staff that is employed by the institution.


The IIE is dedicated to supporting and maintaining a scholarly community. As its central purpose, this community promotes intellectual inquiry through vigorous discourse. Values which under gird this purpose include civility, dignity, diversity, education, equality, freedom, honesty, and safety.

ACCEPTABLE USE OF POLICY

This Acceptable Usage Policy covers the security and use of all (IIE’s)
information and IT equipment. It also includes the use of email, internet, voice and mobile IT
equipment. This policy applies to all (IIE’s) employees and students (hereafter referred to as ‘individuals’). This policy applies to all information, in whatever form, relating to (IIE’s) business activities nationwide, and to all information handled by (IIE) relating to other organisations with whom it deals. It also covers all IT and information
communications facilities operated by (IIE) or on its behalf.

Computer Access Control – Individual’s Responsibility

Access to the (IIE) IT systems is controlled by the use of User IDs,
passwords and/or tokens. All User IDs and passwords are to be uniquely assigned to named
individuals and consequently, individuals are accountable for all actions on the (IIE’s) IT systems.

Individuals must not:

  • Allow anyone else to use their user ID/token and password on any (IIE) IT system.
  • Leave their user accounts logged in at an unattended and unlocked computer.
  • Use someone else’s user ID and password to access (IIE’s) IT systems.
  • Leave their password unprotected (for example writing it down).
  • Perform any unauthorized changes to (IIE’s) IT systems or information.
  • Attempt to access data that they are not authorized to use or access.
  • Exceed the limits of their authorization or specific business need to interrogate the system or data.
  • Connect any non-(IIE) authorized device to the (IIE) network or IT systems.
  • Store (IIE) data on any non-authorized (IIE) equipment.
  • Give or transfer (IIE) data or software to any person or organisation outside (IIE) without the authority of (IIE).

Line managers must ensure that individuals are given clear direction on the extent and limits
of their authority with regard to IT systems and data.

Internet and email Conditions of Use:

Use of (IIE) internet and email is intended for business use. Personal use is
permitted where such use does not affect the individual’s work or school performance, is not
detrimental to (IIE) in any way, not in breach of any term and condition of
employment/enrollment and does not place the individual or (IIE) in breach of statutory
or other legal obligations. All individuals are accountable for their actions on the internet and email systems

Individuals must not:

  • Use the internet or email for the purposes of harassment or abuse.
  • Use profanity, obscenities, or derogatory remarks in communications.
  • Access, download, send or receive any data (including images), which (IIE) considers offensive in any way, including sexually explicit, discriminatory, defamatory or libelous material.
  • Use the internet or email to make personal gains or conduct a personal business.
  • Use the internet or email to gamble.
  • Use the email systems in a way that could affect its reliability or effectiveness, for example distributing chain letters or spam.
  • Place any information on the Internet that relates to (IIE), alter any information about it, or express any opinion about (IIE), unless they are specifically authorized to do this.
  • Send unprotected sensitive or confidential information externally.
  • Forward (IIE) mail to personal (non-IIE) email accounts (for example a personal Hotmail account).
  • Make official commitments through the internet or email on behalf of (IIE) unless authorized to do so.
  • Download copyrighted material such as music media (MP3) files, film and video files (not an exhaustive list) without appropriate approval.
  • In any way infringe any copyright, database rights, trademarks or other intellectual property.
  • Download any software from the internet without prior approval of the IT Department.
  • Connect (IIE) devices to the internet using non-standard connections.

Clear Desk and Clear Screen Policy

In order to reduce the risk of unauthorized access or loss of information, (IIE)
enforces a clear desk and screen policy as follows:

  • Personal or confidential business information must be protected using security features provided for example secure print on printers.
  • Computers must be logged off/locked or protected with a screen locking mechanism controlled by a password when unattended.
  • Care must be taken to not leave confidential material on printers or photocopiers.
  • All business-related printed matter must be disposed of using confidential waste bins or shredders.

Mobile Storage Devices

Mobile devices such as memory sticks, CD's, DVDs and removable hard drives must be
used only in situations when network connectivity is unavailable or there is no other secure
method of transferring data. Only (IIE) authorized mobile storage devices
with encryption enabled must be used, when transferring sensitive or confidential data.

Software

Employees must use only software that is authorized by (IIE) on (IEE’s) computers. Authorized software be used in accordance with the software supplier's licensing agreements. All software on (IIE) computers
must be approved and installed by the (IIE) IT department.

Individuals must not:


  • Store personal files such as music, video, photographs or games on (IIE) IT equipment.

Viruses

The IT department has implemented centralized, automated virus detection and virus
software updates within the (IIE). All PCs have antivirus software installed to
detect and remove any virus automatically.

Individuals must not:


  • Remove or disable anti-virus software.
  • Attempt to remove virus-infected files or clean up an infection, other than by the use of approved (IIE) anti-virus software and procedures.

Monitoring and Filtering

All data that is created and stored on (IIE) computers is the property of
(IIE) and there is no official provision for individual data privacy, however
wherever possible (IIE) will avoid opening personal emails.
IT system logging will take place where appropriate, and investigations will be commenced
where reasonable suspicion exists of a breach of this or any other policy. (IIE) has the right (under certain conditions) to monitor activity on its systems,
including internet and email use, in order to ensure systems security and effective operation,
and to protect against misuse.
Any monitoring will be carried out in accordance with audited, controlled internal processes,
the UK Data Protection Act 1998, the Regulation of Investigatory Powers Act 2000 and the
Telecommunications (Lawful Business Practice Interception of Communications)
Regulations 2000.

It is your responsibility to report suspected breaches of security policy without delay
to your line management, the IT department, the information security department or
the IT help-desk.
All breaches of information security policies will be investigated. Where
investigations reveal misconduct, disciplinary action may follow in line with (IIE)
disciplinary procedures.

STUDENT RIGHTS AND RESPONSIBILITIES

RIGHTS:
  • Students have the right to computer access within the institution's network
  • Students have the right to be treated fairly and with dignity regardless of race, color, national origin, age, marital status, sex, sexual orientation, gender identity, gender expression, disability, religion, height, weight, or veteran status.
  • Students have the right to be protected from capricious decision-making by the College and to have access to College policies which affect them. 
Along with rights come certain responsibilities. Students at the College are expected to act consistently with the values of the College community and to obey local and state laws.


RESPONSIBILITIES:
  • Students must not damage the College's equipment in any way
  • Students must use the College equipment and internet access accordingly
  • Students must not violate College computer policies

Failure to comply with the responsibilities mentioned in the Acceptable Use of Policy of the IIE institute may result in the following interventions, after all resolution procedures have been exhausted.

INTERVENTIONS TO BE TAKEN:
  • Formal Reprimand:
    A formal notice that the Statement has been violated and that future violations will be dealt with more severely.
  • Disciplinary Probation:
    A designated period of time during which the student is not in good standing with the College. The terms of probation may involve restrictions of student privileges and/or set specific behavioral expectations.
  • Restitution:
    Reasonable compensation for loss, damage, or injury to the appropriate party in the form of community service or service learning, money, or material replacement.
  • Restriction from Employment at the College:
    Prohibition or limitation on College employment.
  • Class/Workshop Attendance:
    Enrollment and completion of a class or workshop that could help the student understand why certain behavior was inappropriate.
  •  Educational Project:
    Completion of a project specifically designed to help the student understand why certain behavior was inappropriate.
  • Service:
    Performance of one or more tasks designed to benefit the community and help the student understand why certain behavior was inappropriate.
  •  Removal from Specific Courses or Activities:
    Suspension or transfer from courses or activities at the College for a specified period of time.
  •  No Contact:
    Restriction from entering specific College  areas and/or all forms of contact with certain person(s).
  • Suspension:
    Separation from the College  for a specified period of time or until certain conditions are met.
  • Expulsion:
    Permanent separation from the College.

Digital Etiquette

Digital Etiquette

DIGITAL CODE OF CONDUCT FOR EDUCATION INSTITUTIONS

  • Identify yourself:
    • Begin messages with a salutation and end them with your name.
    • Use a signature (a footer with your identifying information) at the end of a message
  • Include a subject line. Give a descriptive phrase in the subject line of the message header that tells the topic of the message (not just "Hi, there!").
  • Avoid sarcasm. People who don't know you may misinterpret its meaning.
  • Respect others' privacy. Do not quote or forward personal email without the original author's permission.
  • Copy with caution. Don't copy everyone you know on each message.
  • No spam (a.k.a. junk mail). Don't contribute to worthless information on the Internet by sending or responding to mass postings of chain letters, rumors, etc.
  • Be concise. Keep messages concise—about one screen, as a rule of thumb.
  • Use appropriate language:
    • Avoid coarse, rough, or rude language.
    • Observe good grammar and spelling.
  • Use appropriate emoticons (emotion icons) to help convey meaning. Use "smiley's" or punctuation such as :-) to convey emotions. See website list of emoticons at http://netlingo.com/smiley.cfm and http://www.robelle.com/smugbook/smiley.html.
  • Use appropriate intensifiers to help convey meaning.
    • Avoid "flaming" (online "screaming") or sentences typed in all caps.
    • Use asterisks surrounding words to indicate italics used for emphasis (*at last*).
    • Use words in brackets, such as (grin), to show a state of mind.
    • Use common acronyms (e.g., LOL for "laugh out loud").
Failure to meet these requirements will result in punishment such as:
  • Hearing
  • Suspension for a week
  • Online activities suspension for the certain user.
To re-enforce these rules, all users will have to connect to the institutions server before conducting any online activities and that will therefore result in the institution being able to monitor all online activities.

Digital Communication

Digital Communication

Clash of Clans


Overview of the game.

Clash of clans is a multiplayer game that mainly deals with strategic thinking and co-operation between members of a clan or village. The whole purpose of the game was to collaborate as a team in order to achieve a certain goal and be able to earn rewards. Teamwork was highly encouraged and that made the whole experience to be good as a communication within the clan members was highly encouraged.

The collaborative process:

As a clan it was important that we collaborate at all times as the aim was to defeat other clans as a team.
Establish: As a clan on a mission the first thing to do was to establish our main goal and give out roles. Since I was in clan/village that was already established, there was already a leader and subordinates elected in order to achieve the clan’s goal.
Envision: After establishing a goal and roles, a vision plan was to be created in order to ensure that everyone was on board with the mission and tasks to be carried out in order to be victorious.
Engineer: This is where a practical and more informative plan was addressed. As clan members we were giving each other tips and strategies as to how our vision will be carried out to the end.
Execute: After the accounts we had due to planning, this is where we finally went to war and ensured that we take on our opponents as a team. We played the game to our fullest capabilities and
Examine: The game was played to our best abilities and we achieved a goal as a clan all due to communication. The results were good and we got to learn a lot about each other and teamwork a skill.

Type of communication used:

The communication used in clash of clans is informal as it is a game and most users find it easier to use the texting language to save time. Although the texting language is easier to use and saves time, there has been complaints with the game not offering enough assistance when coming to communication between clan members. As a result users have resorted to using social media platforms like WhatsApp, WeChat and KiK to carry out their plans and be able to play effectively when in the game.
Although communication is achieved effectively in this game, there has been some instances where improper language was used by rival clan members in the game and that has proven to be dire as cuss words were used a lot and that resulting in people retaliating.

Overall view of the game

The game is good and a very good communication tool for people as it encourages teamwork a lot. Yes the game can be a good platform to educate the younger generation about digital citizenship. Communication is encouraged and so is proper online etiquette as there are a lot of people playing the game and proper behavior is the key to enjoying the whole gaming experience.


Digital Literacy and Information Fluency

Digital Literacy and Information Fluency


In 2013 Animal Planet created a series that specifically focused on the notion of mermaids. Furthermore Animal Planet aired a couple of documentaries about mermaids being discovered and that sure sparked a lot of opinions from people around the world about this theory.

Purpose of the site and series

The purpose of the site and series was to create awareness on the theory that mermaids exist or existed in our society. As Animal Planet deals mainly with animals and different discoveries pertaining to animals. Basically the series was made to spark some controversy and see if people will believe in the theory and whether further investigations will stem from this documentary. Mermaids is a docufiction  that originally aired as Mermaids: The Body Found on May 27, 2012, on Animal Planet and June 17 on Discovery Channel. It tells a story of a scientific team's investigative efforts to uncover the source behind mysterious underwater recordings of an unidentified marine body. The show presents the generally discredited aquatic ape hypothesis as evidence that mermaids exist, along with a digitally manufactured video. A sequel broadcast called Mermaids: The New Evidence aired May 26, 2013.




The process

The process of the whole thing was easy as most of the things were made up and specially made for the purpose of making people believe in their theory and that therefore misled people from the onset. Animal Planet failed to inform viewers that what they said was a documentary was in fact a docufiction with re-enactments.

The public’s response


The public's response to the whole thing was negative as they were outraged about the fact that Animal Planet failed to inform them before the broadcast that the whole thing was not real as stated in their disclaimer.

The veracity of the series

The veracity of the series remains questionable since it was discovered that the documentary was in fact a docufiction with most of the findings made up and re-enacted. It is therefore safe to say that the whole theory on mermaids is a lie, or just pure fiction.

Your opinion of the success or lack thereof of Animal Planet’s campaign


I believe that they did not reach their success as planned since the series was not received very well by the public but in terms of the channel's ratings, Animal Planet had a success as the show had a viewership of 1.9 million on its premiere telecast and the last time the channel had such ratings was in 2007.





Thursday, 28 May 2015

Five fluencies of Digital Citizenship

FLUENCIES OF DIGITAL CITIZENSHIP

Solution fluency 
Collaboration fluency 
Creativity fluency 
Media fluency 
Information fluency 



9 Elements of Digital Citizenship

ELEMENTS OF DIGITAL CITIZENSHIP

Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use (www.digitalcitizenship.net/Nine_Elements.html). 




The nine elements of digital citizenship:


  • Digital Access 
  • Digital Commerce
  • Digital Literacy
  • Digital Communication
  • Digital Etiquette 
  • Digital Law
  • Digital Rights and Responsibilities
  • Digital Health and Wellness 
  • Digital Security